Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Allen Jack is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Allen Jack's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Allen Jack's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A series of bad deals and decisions force Allen Jack into bankruptcy. Allen Jack salvages what Allen Jack can. |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
57 |
Find valuable salvage. |
11 |
57 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Allen Jack secretly provide religious rites for a dying leader or noble, although they do not share Allen Jack's faith. Gain an Ally in the family and a Rival who disagrees with Allen Jack's choice. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
66 |
Forced to muster out. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |