Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
22 |
Make an unexpected connection outside Anson Day's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Anson Day's Contacts or Allies betrays Anson Day, ending Anson Day's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Returned to Merchant (Merchant Marine). |
5 |
31 |
A good deal ensures Anson Day is living the high life for a few years. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Anson Day's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A good deal ensures Anson Day is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Amnesia. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Risk Anson Day's fortune on a possibility lucrative deal and win. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Opponents of Anson Day's belief system ambush Anson Day. |
13 |
64 |
Nearly killed. Owe 40,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |