Retired Captain Anson Day  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 66 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 8 (0)111688
Ruthless, Corns on feet
 
Skills
Admin 1
Advocate 2
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Spacer) 0
Science (Space Sciences/Cosmology) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine Captain69
Drifter Wanderer 12
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Ed Barnes Contact 1 1 4 4 Iltharan (M/82)
Ed Barnes is in prison or otherwise trapped somewhere.
George Grimaldi Ally 3 1 1 0 Luriani (M/86)
Relationship soured.
Irma Smith Enemy 0 2 3 0 Urunishani (F/45)
Hosea Watts Contact 1 1 1 1 Vanejenese (M/20)
Relationship soured.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 20 Became a Merchant (Merchant Marine).
2 22 Make an unexpected connection outside Anson Day's normal circles. Gain a Contact.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Voluntarily left Merchant Marine
3 24 Became a Drifter (Wanderer).
3 25 Spend time with an alien race. Gain a contact.
3 28 Promoted to Drifter (Wanderer) rank 1.
4 28 Continued as Drifter (Wanderer).
4 29 Betrayed by a friend. One of Anson Day's Contacts or Allies betrays Anson Day, ending Anson Day's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Returned to Merchant (Merchant Marine).
5 31 A good deal ensures Anson Day is living the high life for a few years.
6 33 Continued as Merchant (Merchant Marine).
6 37 Embroiled in legal trouble.
7 37 Continued as Merchant (Merchant Marine).
7 40 Befriend a useful ally in one sphere. Gain an Ally.
8 41 Continued as Merchant (Merchant Marine).
8 44 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 45 Continued as Merchant (Merchant Marine).
9 47 Make an unexpected connection outside Anson Day's normal circles. Gain a Contact.
9 49 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 49 Continued as Merchant (Merchant Marine).
10 52 A good deal ensures Anson Day is living the high life for a few years.
10 53 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 53 Continued as Merchant (Merchant Marine).
11 55 Amnesia.
11 57 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 58 Risk Anson Day's fortune on a possibility lucrative deal and win.
12 61 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Opponents of Anson Day's belief system ambush Anson Day.
13 64 Nearly killed. Owe 40,000 for medical bills.
14 64 Aging Crisis. Owe 30,000 for medical bills.
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