Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Arnold Bluit's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Arnold Bluit's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
Display heroism in battle. |
4 |
30 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
30 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Star Marine (Marine). |
5 |
30 |
Continued as Marine (Marine Support). |
5 |
31 |
Display heroism in battle. |
5 |
34 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
6 |
34 |
Continued as Marine (Marine Support). |
6 |
38 |
Commanding officer takes an interest in Arnold Bluit's career. |
6 |
38 |
Promoted to Marine (Marine Support) officer rank 4 with the new title Lieutenant Colonel. |
7 |
38 |
Continued as Marine (Marine Support). |
7 |
42 |
A mission goes disastrously wrong due to Arnold Bluit's commander’s error or incompetence, but Arnold Bluit survive. |
7 |
42 |
Cover for the commander and gain an Ally. |
8 |
42 |
Voluntarily left Marine Support |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Advanced training in a specialist field. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Arnold Bluit's work ends up coming home with Arnold Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
56 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |