Retired 1st Officer Chris Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 66 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 12 (2)11137C
Rational, Bloodied knuckles
 
Skills
Broker 2
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Drifter Barbarian 12
Rogue Thief 01
Merchant Merchant Marine 1st Officer57
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ezra Henry Contact 0 1 2 0 Tezcat (M/80)
Adeline Peters Contact 0 1 2 4 Sylean (F/54)
Angela Olaughlin Enemy 0 3 4 1 Luriani (F/36)
Rodney Carrington Rival 1 2 1 1 Vanejenese (M/9)
Rodney Carrington gains in power.
Adah Risewell Ally 3 0 0 1 Solomani, Imperium (F/73)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Wanderer).
1 21 Chris Fleming do not know what happened to Chris Fleming. There is a gap in Chris Fleming's memory.
2 21 Failed to qualify for Flight (Navy).
2 21 Switched to Drifter (Barbarian).
2 23 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
3 23 Failed to qualify for Ecclesiastic (Shaper Priest).
3 23 Continued as Drifter (Barbarian).
3 25 Offered job by a patron. Now owe him a favor.
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Became a Rogue (Thief).
4 30 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 30 Returned to Drifter (Wanderer).
5 32 Attempted a risky adventure and was wildly successful.
5 34 Forced to muster out.
6 34 Failed to qualify for Academic (Shaper Priest).
6 34 Submitted to the draft.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Make an unexpected connection outside Chris Fleming's normal circles. Gain a Contact.
6 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 38 Continued as Merchant (Merchant Marine).
7 40 A good deal ensures Chris Fleming is living the high life for a few years.
8 42 Continued as Merchant (Merchant Marine).
8 46 Make an unexpected connection outside Chris Fleming's normal circles. Gain a Contact.
8 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 46 Continued as Merchant (Merchant Marine).
9 48 Smuggle illegal items onto a planet.
9 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 53 A sudden war destroys Chris Fleming's trade routes and contacts, forcing Chris Fleming to flee that region of space.
10 53 Gain rebels as Enemy
10 54 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 57 Chris Fleming's business or ship thrives.
11 58 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Continued as Merchant (Merchant Marine).
12 61 A romantic relationship ends badly. Gain a Rival or Enemy.
12 62 Forced to muster out.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Retired.
13 63 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 60,000 for medical bills.
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