Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Chris Fleming do not know what happened to Chris Fleming. There is a gap in Chris Fleming's memory. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Became a Rogue (Thief). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Failed to qualify for Academic (Shaper Priest). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Chris Fleming's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Chris Fleming is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Chris Fleming's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Smuggle illegal items onto a planet. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A sudden war destroys Chris Fleming's trade routes and contacts, forcing Chris Fleming to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Chris Fleming's business or ship thrives. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |