Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Claire Brew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Commanding officer takes an interest in Claire Brew's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Betrayed by a friend. One of Claire Brew's Contacts or Allies betrays Claire Brew, ending Claire Brew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Claire Brew went above and beyond the call of duty. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Claire Brew went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
46 |
Voluntarily left Law Enforcement |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A good deal ensures Claire Brew is living the high life for a few years. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A sudden war destroys Claire Brew's trade routes and contacts, forcing Claire Brew to flee that region of space. |
10 |
56 |
Gain rebels as Enemy |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Claire Brew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |