Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Rogue (Enforcer). |
2 |
29 |
Involved in a gambling ring. |
3 |
29 |
Attempted to change assignments. |
3 |
29 |
Failed to qualify for Thief (Rogue). |
3 |
29 |
Continued as Rogue (Enforcer). |
3 |
30 |
Arrested |
3 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
33 |
Became a Prisoner (Fixer). |
4 |
36 |
Joined a prison gang |
5 |
37 |
Switched to Prisoner (Thug) with previous rank. |
5 |
41 |
Disgraced. Word of Claire May's criminal past reaches Claire May's homeworld. |
6 |
41 |
Continued as Prisoner (Thug). |
6 |
44 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
45 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
46 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
49 |
Returned to Prisoner (Fixer). |
8 |
50 |
The warden takes an interest in Claire May's case. |
8 |
53 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
53 |
Continued as Prisoner (Fixer). |
9 |
55 |
Failed to escaped from prison. |
9 |
57 |
Promoted to Prisoner (Fixer) rank 2. |
10 |
57 |
Returned to Prisoner (Inmate). |
10 |
61 |
Vocational Training. |
11 |
61 |
Returned to Prisoner (Fixer). |
11 |
65 |
Defeated a prison gang. Gain an Enemy. |
12 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Retired at age 65. |