Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Good fortune |
2 |
25 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
25 |
Continued as Army (Army Support). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Clarance Parker's Contacts or Allies betrays Clarance Parker, ending Clarance Parker's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Returned to Scout (Explorer). |
5 |
34 |
Clarance Parker survey an alien world. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
49 |
Refused to criticise a questionable political leader on Clarance Parker's homeworld. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
52 |
An investigation, tour, project or expedition goes wrong, stranding Clarance Parker far from home. |
11 |
52 |
Became a Merchant (Broker). |
11 |
54 |
Embroiled in legal trouble. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
Clarance Parker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |