Retired Manager Clark McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 66 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 5 (-1)111365
Lewd
 
Skills
Admin 1
Art (Presentation/Holography) 1
Athletics 0
Carouse 0
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computer) 1
Flyer (Wing) 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Profession (Worker/Metalworking) 1
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 25
Navy Engineer/Gunner Crewman01
Drifter Wanderer 01
Citizen Corporate Manager35
Believer Holy Warrior Hopeful-11
 
Name Type Affinity Enmity Power Influence Species
Forrest Robson Ally 5 0 2 5 Ziadd (M/32)
Lelah Snape Ally 1 0 5 0 Ziadd (F/27)
Maude Cox Contact 3 0 1 0 Urunishani (M/33)
Sherry Goslan Contact 2 0 1 0 Hanen (F/75)
Abe Lee Rival 1 2 5 1 Darrian, Imperium (M/75)
Liddie Dean Rival 2 2 4 1 Sydite (F/63)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 A new romantic starts. Gain an Ally.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 Birth or Death involving a family member or close friend.
3 26 Continued as Entertainer (Artist).
3 29 Invited to take part in a controversial event or exhibition that improves Clark McDermot's social standing.
3 30 Promoted to Entertainer (Artist) rank 2.
4 30 Continued as Entertainer (Artist).
4 33 Gain a patron in the arts. Gain an Ally
5 34 Continued as Entertainer (Artist).
5 38 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
5 38 Forced to muster out.
6 38 Failed to qualify for Physician (Scholar).
6 38 Submitted to the draft.
6 38 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 39 Clark McDermot is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7 39 Failed to qualify for Courier (Scout).
7 39 Became a Drifter (Wanderer).
7 42 Clark McDermot do not know what happened to Clark McDermot. There is a gap in Clark McDermot's memory.
8 42 Became a Citizen (Corporate).
8 45 Clark McDermot is rewarded for Clark McDermot's diligence or cunning.
8 46 Promoted to Citizen (Corporate) rank 1.
9 46 Continued as Citizen (Corporate).
9 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Citizen (Corporate).
10 53 Clark McDermot's business expands, Clark McDermot's corporation grows, or the colony thrives.
10 54 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Continued as Citizen (Corporate).
11 58 Political upheaval strikes Clark McDermot's homeworld, and Clark McDermot is caught up in the revolution.
11 58 Promoted to Citizen (Corporate) rank 3.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Continued as Citizen (Corporate).
12 59 Clark McDermot's business expands, Clark McDermot's corporation grows, or the colony thrives.
12 62 Forced to muster out.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Became a Believer (Holy Warrior) with the new title Hopeful.
13 64 Clark McDermot is caught in the periphery of a scandal.
13 64 Demoted to Believer (Holy Warrior) rank -1.
14 66 Aging Crisis. Owe 20,000 for medical bills.
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