Retired Craftsman Clyde Robinson  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 66 M 2 (-2) 2 (-2) 1 (-2) 9 (1) 10 (1) 7 (0)2219A7
Caring
 
Skills
Admin 0
Athletics (Endurance) 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Wing) 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Profession (Spacer/Crewmember) 1
Profession (Hostile Environment/High-G) 1
Profession (Worker/Hydroponics) 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Citizen Colonist Settler23
Drifter Wanderer 04
Citizen Worker Craftsman44
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Benjamin Oneil Contact 2 1 0 1 Florian (M/62)
Lida Saxon Rival 2 1 1 0 Cassilldan (F/33)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Lost eye or limb. Fully recovered.
2 21 Became a Citizen (Colonist).
2 22 Advanced training in a specialist field.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 28 Clyde Robinson learn something Clyde Robinson should not have – a corporate secret, a political scandal – which Clyde Robinson can profit from illegally.
3 28 Gain a criminal contact.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 30 Clyde Robinson gain experience in a technical field as a computer operator or surveyor.
4 33 Forced to muster out.
5 33 Failed to qualify for Engineer/Gunner (Navy).
5 33 Became a Drifter (Wanderer).
5 36 Spend time with an alien race. Gain a contact.
6 37 Continued as Drifter (Wanderer).
6 38 Find Ancient Technology.
7 41 Continued as Drifter (Wanderer).
7 42 Suffer from a life-threatening illness.
8 42 Failed to qualify for Free Trader (Merchant).
8 42 Continued as Drifter (Wanderer).
8 43 Clyde Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Switched to Citizen (Worker).
9 47 Advanced training in a specialist field.
9 47 Promoted to Citizen (Worker) rank 1.
10 47 Continued as Citizen (Worker).
10 50 Clyde Robinson befriend a superior in the corporation or the colony.
10 51 Promoted to Citizen (Worker) rank 2 with the new title Technician.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Citizen (Worker).
11 54 Clyde Robinson learn something Clyde Robinson should not have – a corporate secret, a political scandal – which Clyde Robinson can profit from illegally.
11 54 Gain a criminal contact.
11 55 Promoted to Citizen (Worker) rank 3.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Continued as Citizen (Worker).
12 59 Clyde Robinson befriend a superior in the corporation or the colony.
12 59 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Voluntarily left Worker
13 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Good fortune
14 63 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙