Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Invited to take part in a controversial event or exhibition that improves Corey Barbary's social standing. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Corey Barbary befriend a superior in the corporation or the colony. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Corey Barbary's business expands, Corey Barbary's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
Corey Barbary is rewarded for Corey Barbary's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Corporate) rank 3. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Corey Barbary's Contacts or Allies betrays Corey Barbary, ending Corey Barbary's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
56 |
A series of bad deals and decisions force Corey Barbary into bankruptcy. Corey Barbary salvages what Corey Barbary can. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Contact with Government. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |