Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Citizen (Worker). |
2 |
27 |
A revolution, attack or other unusual event throws Dayton Armstrong's life into chaos, forcing Dayton Armstrong to leave the planet. |
3 |
27 |
Became a Drifter (Barbarian). |
3 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
31 |
Voluntarily left Barbarian |
4 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Dayton Armstrong went above and beyond the call of duty. |
4 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
35 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Continued as Agent (Law Enforcement). |
6 |
43 |
Rewarded for a successful mission. |
6 |
43 |
Forced to muster out. |
7 |
43 |
Switched to Drifter (Wanderer). |
7 |
44 |
Dayton Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Scout (Courier). |
8 |
47 |
Perform an exemplary service for the scouts. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Gained a contact. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
Dayton Armstrong aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |