Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Victim of a crime |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Dee Hand Dee Hand's job. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Dee Hand do not know what happened to Dee Hand. There is a gap in Dee Hand's memory. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Dee Hand survey an alien world. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Accused of a crime |
8 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
48 |
Became a Prisoner (Inmate). |
9 |
51 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Prisoner (Fixer). |
11 |
59 |
A guard takes a dislike to Dee Hand. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Switched to Prisoner (Thug) with previous rank. |
12 |
62 |
Accused of assaulting a prison guard. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |