Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
Smuggle illegal items onto a planet. |
3 |
32 |
Continued as Merchant (Merchant Marine). |
3 |
36 |
Moved to a new world. |
4 |
36 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Embroiled in legal trouble. |
4 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Moved to a new world. |
5 |
44 |
Forced to muster out. |
6 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
44 |
Retired at age 44. |
6 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
45 |
Delmar Hunter secretly provide religious rites for a dying leader or noble, although they do not share Delmar Hunter's faith. Gain an Ally in the family and a Rival who disagrees with Delmar Hunter's choice. |
7 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
48 |
Continued as Believer (Mainstream Believer). |
7 |
49 |
Opponents of Delmar Hunter's belief system ambush Delmar Hunter. |
7 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
52 |
Voluntarily left Mainstream Believer |
8 |
52 |
Retired. |
8 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
60 |
Spend time with an alien race. Gain a contact. |
10 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |