Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Earl Rouse's Contacts or Allies betrays Earl Rouse, ending Earl Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
An investigation takes on a dangerous turn. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
38 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
46 |
Lost eye or limb. Fully recovered. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Earl Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
51 |
Earl Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Victim of a crime. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Victim of a crime. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |