Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Expand the field of Electronics, but gain a Rival in Earl Snyder's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Earl Snyder left the community. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
A police detective or rival criminal forces Earl Snyder to flee and vows to hunt Earl Snyder down. Gain an Enemy. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Established a network of contacts. Gain 3 contacts. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Assigned to a peacekeeping role. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Continued as Army (Army Support). |
5 |
36 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Earl Snyder come into conflict with a splinter group Earl Snyder's own religion which maintains Earl Snyder's version is the wrong one. Gain 2 Rivals. |
8 |
39 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
8 |
43 |
Psionic strength increases. |
8 |
43 |
Promoted to Psion (Psi-Warrrior) rank 1. |
9 |
43 |
Continued as Psion (Psi-Warrrior). |
9 |
44 |
Gain a contact outside of normal circles. |
9 |
47 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
10 |
47 |
Continued as Psion (Psi-Warrrior). |
10 |
51 |
Psionic strength increases. |
10 |
51 |
Promoted to Psion (Psi-Warrrior) rank 3. |
11 |
51 |
Continued as Psion (Psi-Warrrior). |
11 |
52 |
Psionic strength increases. |
11 |
55 |
Promoted to Psion (Psi-Warrrior) rank 4. |
12 |
55 |
Voluntarily left Psi-Warrrior |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
58 |
Find valuable salvage. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Drifter (Wanderer). |
13 |
61 |
Survived a risky adventure but gained nothing. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |