Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Earnest Shaw have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Earnest Shaw's Contacts or Allies betrays Earnest Shaw, ending Earnest Shaw's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attacked by enemies that Earnest Shaw easily defeat. |
3 |
28 |
Gain Enemy if Earnest Shaw don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Earnest Shaw do not know what happened to Earnest Shaw. There is a gap in Earnest Shaw's memory. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
Contact with Government. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
42 |
Works is especially well received and popular, making Earnest Shaw a minor celebrity |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Performer) rank 3. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
One of Earnest Shaw's pieces of art is stolen, and the investigation brings Earnest Shaw into the criminal underworld. |
9 |
51 |
Promoted to Entertainer (Performer) rank 4. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
54 |
Criticised a questionable political leader on Earnest Shaw's homeworld, causing his downfall. Gain an Enemy |
10 |
54 |
An investigation, tour, project or expedition goes wrong, stranding Earnest Shaw far from home. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Switched to Scout (Courier) with previous rank. |
11 |
58 |
Earnest Shaw spend a great deal of time on the fringes of Charted Space. |
11 |
58 |
Gain a contact in an alien race. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Scout (Courier). |
12 |
60 |
Spend several years jumping from world to world in Earnest Shaw's scout ship. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |