Retired Team Leader Eddie Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 66 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)111885
Narrow-set eyes, Shimmering hair
 
Skills
Admin 1
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive (Track) 1
Gambler 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Profession (Worker/Armourer) 1
Profession (Hostile Environment/Contaminent) 1
Science (Social Sciences/Belief) 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Merchant Merchant Marine 4th Officer25
Agent Corporate Agent Field Agent22
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Harris Steeves Rival 1 2 0 1 Zaris (M/30)
George Steeves Enemy 0 2 0 1 Zaris (M/33)
George Steeves is a member of an organisation which holds a generally opposite view of the Traveller.
Timmothy Wells Enemy 0 6 1 1 Kargol (M/11)
Very bad falling out.
Valeria Hooligan Contact 3 0 1 5 Zaris (F/18)
Relationship becomes more moderate.
Timmothy Fitzsimons Contact 3 1 1 4 Zaris (M/29)
Harriet Bailey Ally 4 0 3 1 Zaris (F/62)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Attacked by enemies and injured.
1 21 Nearly killed. Owe 40,000 for medical bills.
1 21 Gain Enemy if Eddie Rand don't already have one.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 23 Drafted into Merchant Marine
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Bankrupted by a rival. Gain the other trader as a Rival.
4 29 Failed to qualify for Physician (Scholar).
4 29 Returned to Drifter (Scavenger).
4 31 Severely injured. Owe 15,000 for medical bills.
5 31 Became a Agent (Corporate Agent).
5 35 Befriended by a senior agent.
5 35 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 35 Continued as Agent (Corporate Agent).
6 38 Go undercover to investigate an enemy.
6 38 A police detective or rival criminal forces Eddie Rand to flee and vows to hunt Eddie Rand down. Gain an Enemy.
6 39 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 39 Voluntarily left Corporate Agent
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 43 Eddie Rand is sent to a new community or parish to preach The Word among the poor.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 43 Continued as Believer (Missionary/Humanitarian).
8 45 Opponents of Eddie Rand's belief system ambush Eddie Rand.
8 45 Severely injured. Fully recovered. Owe 20,000 for medical bills.
9 45 Returned to Merchant (Merchant Marine).
9 48 Make an unexpected connection outside Eddie Rand's normal circles. Gain a Contact.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Merchant (Merchant Marine).
10 51 Make an unexpected connection outside Eddie Rand's normal circles. Gain a Contact.
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Continued as Merchant (Merchant Marine).
11 57 Given advanced training in a specialist field
11 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Merchant (Merchant Marine).
12 58 Risk Eddie Rand's fortune on a possibility lucrative deal and win.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Returned to Believer (Missionary/Humanitarian).
13 64 Eddie Rand is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 65 Aging Crisis. Owe 10,000 for medical bills.
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