Retired Lance Corporal Emile Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 66 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)111563
Cheat, Genuine, Successful in school
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 2
Drive 0
Electronics (Comms) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Medic 0
Melee (Unarmed) 1
Persuade 1
Recon 2
Stealth 4
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal12
Drifter Wanderer 45
Prisoner Fixer 04
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Tomothy Barrett Rival 1 2 3 0 Sydite (M/21)
Nat Hale Enemy 0 6 0 4 Halka (M/34)
Very bad falling out.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Surrounded and outnumbered by the enemy, Emile Fleming hold out until relief arrives.
1 22 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Army Support).
2 26 Forced out after co-operating with military investigation in commanding officer's illegal activity.
3 26 Failed to qualify for Courier (Scout).
3 26 Became a Drifter (Wanderer).
3 30 Attacked by enemies and injured.
3 30 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
3 30 Gain Enemy if Emile Fleming don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Voluntarily left Wanderer
4 30 Failed to qualify for Infantry (Army).
4 30 Continued as Drifter (Wanderer).
4 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Drifter (Wanderer) rank 2.
5 34 Continued as Drifter (Wanderer).
5 38 Promoted to Drifter (Wanderer) rank 3.
6 38 Continued as Drifter (Wanderer).
6 42 Attacked by enemies that Emile Fleming easily defeat.
6 42 Gain Enemy if Emile Fleming don't already have one.
6 42 Promoted to Drifter (Wanderer) rank 4.
7 42 Continued as Drifter (Wanderer).
7 45 Accused of a crime
8 46 Became a Prisoner (Fixer).
8 49 Severely injured. Fully recovered. Owe 20,000 for medical bills.
9 50 Continued as Prisoner (Fixer).
9 51 Beaten by a prison gang.
9 51 Lightly injured, no permanent damage. Fully recovered.
10 54 Continued as Prisoner (Fixer).
10 58 A guard takes a dislike to Emile Fleming.
11 58 Continued as Prisoner (Fixer).
11 62 Lightly injured, no permanent damage. Fully recovered.
12 62 Switched to Prisoner (Inmate) with previous rank.
12 65 Defeated a prison gang. Gain an Enemy.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Retired at age 66.
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