Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Ephraim Ryan's business expands, Ephraim Ryan's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
39 |
Invited to take part in a controversial event or exhibition that injures Ephraim Ryan's social standing. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Criticised a questionable political leader on Ephraim Ryan's homeworld, causing his downfall. Gain an Enemy |
8 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Ephraim Ryan far from home. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
54 |
Suffer from a life-threatening illness. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
58 |
Victim of a crime. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |