Retired Technician Ephriam Legge  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 66 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 5 (-1)1114A5
Indecisive
 
Skills
Admin 0
Advocate 0
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive (Walker) 2
Electronics 0
Engineer (M-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Profession (Worker/Construction) 1
Recon 0
Science (Life Sciences) 0
Stealth 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Worker Technician37
Merchant Merchant Marine Senior Crewman12
Citizen Corporate 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Eugenie Russell Ally 5 0 1 0 Dynchia (F/76)
reconciliation.
Sam Webb Contact 0 1 4 3 Dynchia (M/45)
Wilda Cooper Enemy 0 2 5 0 Ziadd (F/58)
Wilda Cooper is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Survived a risky adventure but gained nothing.
2 22 Voluntarily left Wanderer
2 22 Became a Citizen (Worker).
2 23 Ephriam Legge's business expands, Ephriam Legge's corporation grows, or the colony thrives.
3 26 Continued as Citizen (Worker).
3 27 Ephriam Legge gain experience in a technical field as a computer operator or surveyor.
4 30 Continued as Citizen (Worker).
4 31 Advanced training in a specialist field.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 36 Ephriam Legge befriend a superior in the corporation or the colony.
6 38 Continued as Citizen (Worker).
6 40 A new romantic starts. Gain an Ally.
6 42 Forced to continue current assignment.
6 42 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 42 Continued as Citizen (Worker).
7 44 Ephriam Legge's business expands, Ephriam Legge's corporation grows, or the colony thrives.
7 46 Promoted to Citizen (Worker) rank 3.
8 46 Continued as Citizen (Worker).
8 47 Ephriam Legge is rewarded for Ephriam Legge's diligence or cunning.
8 50 Forced to muster out.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 51 Risk Ephriam Legge's fortune on a possibility lucrative deal and win.
10 54 Continued as Merchant (Merchant Marine).
10 58 Make an unexpected connection outside Ephriam Legge's normal circles. Gain a Contact.
10 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Voluntarily left Merchant Marine
11 58 Switched to Citizen (Corporate).
11 61 Life ruined by a criminal gang. Gain the gang as an Enemy
12 61 Aging Crisis. Owe 30,000 for medical bills.
12 61 Retired at age 61.
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 65 Ephriam Legge have been following false teachings!
13 65 Aging Crisis. Owe 40,000 for medical bills.
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