Retired 3rd Officer Everett Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 66 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 11 (1) 12 (2)111BBC
Egotistic, Fiery, Overly wrinkled skin for age
 
Skills
Admin 2
Advocate 0
Animals (Handling) 1
Athletics 0
Broker 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Wing) 1
Jack-of-All-Trades 2
Language 0
Leadership 0
Mechanic 1
Medic 1
Pilot 0
Profession (Colonist) 0
Science (Social Sciences/Sophontology) 1
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Scout Explorer Scout12
Drifter Barbarian 12
Merchant Merchant Marine 3rd Officer34
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Todd Arnold Contact 0 2 1 0 Irhadre (M/17)
Todd Arnold has negatively life-changing event.
Roger Scott Enemy 0 3 0 3 Florian (M/55)
Wa-sab Paa-kab Contact 1 1 0 0 Bwap (M/36)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Everett Newman's business expands, Everett Newman's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Everett Newman is rewarded for Everett Newman's diligence or cunning.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 30 Everett Newman's business expands, Everett Newman's corporation grows, or the colony thrives.
4 30 Voluntarily left Corporate
4 30 Became a Scout (Explorer).
4 33 Everett Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 36 Severely injured. Fully recovered. Owe 12,500 for medical bills.
6 36 Failed to qualify for Merchant Academy.
6 36 Became a Drifter (Barbarian).
6 40 Promoted to Drifter (Barbarian) rank 1.
7 40 Continued as Drifter (Barbarian).
7 44 Everett Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 49 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10 52 Voluntarily left Merchant Marine
10 52 Entered Merchant Academy with the Shipboard curriculum.
10 54 War breaks out, triggering a mandatory draft.
10 54 Used social standing to avoid the draft.
10 56 Graduated.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Merchant Marine).
11 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Nearly killed. Owe 7,500 for medical bills.
11 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Continued as Merchant (Merchant Marine).
12 62 Make an unexpected connection outside Everett Newman's normal circles. Gain a Contact.
12 64 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 64 Aging Crisis. Owe 20,000 for medical bills.
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