Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Ezekiel Cadden is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Ezekiel Cadden easily defeat. |
2 |
24 |
Gain Enemy if Ezekiel Cadden don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Ezekiel Cadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
32 |
Ezekiel Cadden do not know what happened to Ezekiel Cadden. There is a gap in Ezekiel Cadden's memory. |
7 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
35 |
Ezekiel Cadden come into conflict with a splinter group Ezekiel Cadden's own religion which maintains Ezekiel Cadden's version is the wrong one. Gain 2 Rivals. |
8 |
35 |
Returned to Citizen (Corporate). |
8 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
37 |
Returned to Believer (Holy Warrior). |
9 |
40 |
Ezekiel Cadden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Voluntarily left Holy Warrior |
10 |
41 |
Retired. |
10 |
42 |
A new romantic starts. Gain an Ally. |
11 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Moved to a new world. |
12 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Birth or Death involving a family member or close friend. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |