Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Fate Mitchell's trade routes and contacts, forcing Fate Mitchell to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Fate Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fate Mitchell fail to help. Gain an Enemy. |
3 |
26 |
Fate Mitchell's ship is damaged, and Fate Mitchell have to hitch-hike Fate Mitchell's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Fate Mitchell botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Fate Mitchell discover a world, item or information of worth to the Imperium. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Moved to a new world. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Established a network of contacts. Gain 1 contacts. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Go undercover to investigate an enemy. |
9 |
50 |
Arrested |
10 |
50 |
Became a Prisoner (Fixer). |
10 |
53 |
Hire a new lawyer. |
10 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
54 |
Paroled from prison. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |