Retired Scout Fate Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 66 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)111571
Loyal to family
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Scout Courier Scout25
Agent Law Enforcement Rookie02
Prisoner Fixer 11
Retired 03
 
Name Type Affinity Enmity Power Influence Species
April Cadden Enemy 0 3 1 0 Vanejenese (F/24)
Alverta McNab Enemy 0 4 1 1 Libert (F/30)
Glenda Gray Contact 6 1 4 4 Azhanti (F/56)
reconciliation.
Hyman Mason Enemy 0 6 1 1 Zaris (M/37)
Jean Desmond Contact 2 1 2 1 Kedepu (F/14)
Adda Treadway Enemy 0 4 1 0 Libert (F/66)
Relationship soured.
Isham Gardner Ally 4 0 1 0 Lancian (M/36)
Isham Gardner has negatively life-changing event.
Isham Gardner is actually an organisation such as a political movement or modest sized business.
Isham Gardner is found or reported dead.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 24 A sudden war destroys Fate Mitchell's trade routes and contacts, forcing Fate Mitchell to flee that region of space.
2 24 Gain rebels as Enemy
3 24 Became a Scout (Courier).
3 26 Fate Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fate Mitchell fail to help. Gain an Enemy.
3 26 Fate Mitchell's ship is damaged, and Fate Mitchell have to hitch-hike Fate Mitchell's way back across the stars to the nearest scout base.
3 26 Gain 1 Contacts. Gain 1 Enemies.
4 28 Continued as Scout (Courier).
4 32 When dealing with an alien race, Fate Mitchell botch an opportunity to gather extra intelligence about them.
4 32 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
5 32 Continued as Scout (Courier).
5 33 Fate Mitchell discover a world, item or information of worth to the Imperium.
5 36 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 36 Continued as Scout (Courier).
6 39 Moved to a new world.
6 40 Promoted to Scout (Courier) rank 2.
7 40 Continued as Scout (Courier).
7 42 Injured. Fully recovered. Owe 2,500 for medical bills.
8 42 Became a Agent (Law Enforcement) with the new title Rookie.
8 45 Established a network of contacts. Gain 1 contacts.
9 46 Continued as Agent (Law Enforcement).
9 50 Go undercover to investigate an enemy.
9 50 Arrested
10 50 Became a Prisoner (Fixer).
10 53 Hire a new lawyer.
10 54 Promoted to Prisoner (Fixer) rank 1.
10 54 Paroled from prison.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Retired.
11 55 A romantic relationship ends badly. Gain a Rival or Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 66 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙