Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
On the front lines of a planetary assault and occupation. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
A mission goes wrong; Fredrick Head and several others are captured and mistreated by the enemy. Gain Fredrick Head's jailer as an Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Fredrick Head from Fredrick Head's work. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
32 |
Caught cheating in some fashion, advancing Fredrick Head's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Scientist) rank 2. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
36 |
An expedition or voyage goes wrong, leaving Fredrick Head stranded in the wilderness. |
7 |
36 |
Became a Citizen (Worker). |
7 |
40 |
Fredrick Head rise to a position of power in Fredrick Head's colony or corporation. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
42 |
Fredrick Head's business expands, Fredrick Head's corporation grows, or the colony thrives. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
47 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
10 |
47 |
Became a Scout (Explorer). |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
51 |
Attempted to change assignments. |
11 |
51 |
Switched to Scout (Courier) with previous rank. |
11 |
53 |
Perform an exemplary service for the scouts. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Scout (Courier). |
12 |
57 |
Fredrick Head's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Continued as Scout (Courier). |
13 |
61 |
Fredrick Head have no idea what happened to Fredrick Head – they found Fredrick Head's ship drifting on the fringes of friendly space. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |