Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Fredrick Ray's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Rogue (Thief). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Arrested and charged. |
4 |
29 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Became a Prisoner (Inmate). |
5 |
36 |
A guard takes a dislike to Fredrick Ray. |
6 |
36 |
Switched to Prisoner (Thug) with previous rank. |
6 |
39 |
Parole hearing. |
6 |
40 |
Promoted to Prisoner (Thug) rank 1. |
7 |
40 |
Continued as Prisoner (Thug). |
7 |
42 |
Attacked by another prisoner. |
8 |
44 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
The warden takes an interest in Fredrick Ray's case. |
8 |
48 |
Promoted to Prisoner (Fixer) rank 2. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
51 |
Disgraced. Word of Fredrick Ray's criminal past reaches Fredrick Ray's homeworld. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Returned to Prisoner (Thug). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Prisoner (Thug). |
11 |
60 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Prisoner (Thug). |
12 |
64 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |