Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
29 |
A police detective or rival criminal forces Gary Ahern to flee and vows to hunt Gary Ahern down. Gain an Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Good fortune |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Psychologically damaged by Gary Ahern's time in the scouts. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Gary Ahern discover a world, item or information of worth to the Imperium. |
7 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Courier). |
8 |
49 |
Spend several years jumping from world to world in Gary Ahern's scout ship. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Citizen (Corporate). |
9 |
52 |
A revolution, attack or other unusual event throws Gary Ahern's life into chaos, forcing Gary Ahern to leave the planet. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
54 |
Gary Ahern befriend a superior in the corporation or the colony. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
61 |
Gary Ahern's business expands, Gary Ahern's corporation grows, or the colony thrives. |
12 |
61 |
Continued as Citizen (Corporate). |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Retired at age 65. |