Retired Sublieutenant Gene Fawns  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 66 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 7 (0)2 (-2)111857
Amused
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 2
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Recon 2
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Telekinesis 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal12
Navy Engineer/Gunner Sublieutenant2 / 02
Agent Intelligence Agent12
Drifter Scavenger 03
Believer Missionary/Humanitarian Project Worker12
Retired 01
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Iidkuirda Asla Nursipush Ally 3 0 0 0 Vilani, Imperium (M/66)
Marvin McDermot Contact 3 1 2 2 Solomani, Imperium (M/63)
Theron Edward Ally 6 0 1 2 Solomani, Imperium (M/43)
Theron Edward has had an unexpected run of good fortune lately.
Letitia Smith Enemy 0 4 0 2 Yilean (F/34)
Letitia Smith belongs to an unusual cultural or religious group.
Palmer Abberton Ally 3 0 2 2 Solomani, Imperium (M/20)
Palmer Abberton gains in power.
Unknown Dunn Rival 0 2 0 2 Trexen (M/41)
Brent Frazier Ally 1 0 2 0 Solomani, Imperium (M/26)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Dropped out of the psionic community.
2 21 Became a Army (Cavalry) with the new title Private.
2 23 A new romantic starts. Gain an Ally.
2 25 Attempt at commissioned failed.
2 25 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 25 Continued as Army (Cavalry).
3 26 Injured. Fully recovered. Owe 1,250 for medical bills.
4 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 27 Vessel participates in a diplomatic mission.
4 27 Gain a contact.
4 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 30 Continued as Navy (Engineer/Gunner).
5 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 34 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
6 34 Voluntarily left Engineer/Gunner
6 34 Became a Agent (Intelligence).
6 37 Go undercover to investigate an enemy.
6 37 A revolution, attack or other unusual event throws Gene Fawns's life into chaos, forcing Gene Fawns to leave the planet.
6 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 38 Continued as Agent (Intelligence).
7 41 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
8 41 Failed to qualify for Physician (Scholar).
8 41 Became a Drifter (Scavenger).
8 43 Amnesia.
9 45 Continued as Drifter (Scavenger).
9 49 Gained a contact.
10 49 Continued as Drifter (Scavenger).
10 52 Gene Fawns do not know what happened to Gene Fawns. There is a gap in Gene Fawns's memory.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 A notable academic consults with Gene Fawns about a publication or documentary he is working on. Gain a Contact in academia.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Gene Fawns secretly provide religious rites for a dying leader or noble, although they do not share Gene Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Gene Fawns's choice.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired at age 60.
13 60 Voluntarily left Missionary/Humanitarian
13 60 Retired.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 20,000 for medical bills.
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