Retired Warrior George McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 66 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 10 (1) 7 (0)1214A7
Fragmented, Corns on feet, Brotherly
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 1
Carouse 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 1
Melee (Blade) 2
Navigation 2
Persuade 1
Profession (Freeloader) 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Corporal22
Drifter Scavenger 03
Drifter Barbarian Warrior22
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker-12
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 On the front lines of a planetary assault and occupation.
1 22 Attempt at commissioned failed.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 24 Gained a contact.
2 26 Promoted to Marine (Ground Assault) rank 2 with the new title Corporal.
3 26 Voluntarily left Ground Assault
3 26 Became a Drifter (Scavenger).
3 30 George McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Failed to qualify for Thief (Rogue).
4 30 Switched to Drifter (Barbarian).
4 34 Attempted a risky adventure and was injured.
4 34 Lightly injured, no permanent damage. Fully recovered.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Continued as Drifter (Barbarian).
5 35 Drafted into Merchant Marine
5 38 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Risk George McNab's fortune on a possibility lucrative deal and win.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 Risk George McNab's fortune on a possibility lucrative deal and win.
7 46 Forced to muster out.
8 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 48 George McNab faith is shaken.
9 50 Continued as Believer (Missionary/Humanitarian).
9 54 George McNab is caught in the periphery of a scandal.
9 54 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 54 Voluntarily left Missionary/Humanitarian
10 54 Returned to Drifter (Scavenger).
10 55 Attacked by enemies that George McNab easily defeat.
10 55 Gain Enemy if George McNab don't already have one.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Drifter (Scavenger).
11 60 Nearly killed. Owe 17,500 for medical bills.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 64 George McNab is chosen to represent George McNab's faith in a vid show or other highly public forum.
12 64 Forced to continue current assignment.
12 64 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 64 Aging Crisis. Owe 30,000 for medical bills.
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