Retired Settler Gerard Oneil  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 66 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 2 (-2)111892
Lingering, Shapely eyebrows, Natural leader
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Explosives 1
Gambler 3
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Bludgeon) 1
Profession (Colonist) 0
Recon 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler33
Scholar Scientist 01
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 02
Believer Holy Warrior Hopeful01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Manley Bennett Contact 1 1 0 1 Ne Kraeda ren Kelva (M/66)
Hessie Philpot Ally 4 0 4 2 Swanfeh (F/43)
Hailey Shackley Enemy 0 2 0 5 Darmine (F/30)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Gerard Oneil learn something Gerard Oneil should not have – a corporate secret, a political scandal – which Gerard Oneil can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Political upheaval strikes Gerard Oneil's homeworld, and Gerard Oneil is caught up in the revolution.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 29 Advanced training in a specialist field.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Voluntarily left Colonist
4 30 Became a Scholar (Scientist).
4 31 An expedition or voyage goes wrong, leaving Gerard Oneil stranded in the wilderness.
5 31 Became a Drifter (Barbarian).
5 34 Injured. Fully recovered. Owe 2,500 for medical bills.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
7 38 Continued as Merchant (Merchant Marine).
7 40 Embroiled in legal trouble.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 45 A new romantic starts. Gain an Ally.
9 46 Voluntarily left Merchant Marine
9 46 Switched to Drifter (Wanderer).
9 49 Gerard Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Gerard Oneil have been following false teachings!
11 53 Returned to Drifter (Wanderer).
11 55 Betrayed by a friend. One of Gerard Oneil's Contacts or Allies betrays Gerard Oneil, ending Gerard Oneil's career. That Contact or Ally becomes a Rival or Enemy.
12 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 56 Gained a contact.
12 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Retired at age 59.
13 59 Continued as Believer (Missionary/Humanitarian).
13 61 Gerard Oneil refused an offer of inducements to betray Gerard Oneil's faith. Gain 1 enemies.
14 63 Aging Crisis. Owe 20,000 for medical bills.
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