Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
28 |
Advanced training in a specialist field. |
2 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
30 |
Voluntarily left Intelligence |
3 |
30 |
Failed to qualify for Free Trader (Merchant). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
32 |
Good fortune |
4 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
35 |
Continued as Drifter (Wanderer). |
5 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
41 |
Gerhard Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Gerhard Kelley come into conflict with a splinter group Gerhard Kelley's own religion which maintains Gerhard Kelley's version is the wrong one. Gain 2 Rivals. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
52 |
Gained a contact. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
56 |
Drafted into Star Marine |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Marine (Star Marine) with the new title Marine. |
11 |
57 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
60 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
12 |
60 |
Voluntarily left Star Marine |
12 |
60 |
Switched to Drifter (Barbarian). |
12 |
62 |
Find an Alien Artifact. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |