Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Medic as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Given specialist training in vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Gilbert Hotty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Navy (Line/Crew) with previous rank. |
7 |
45 |
Gilbert Hotty is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
Moved to a new world. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
56 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Good fortune. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Accused of a crime. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |