Retired 3rd Officer Grace Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 66 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 8 (0)1118A8
Deliberative
 
Skills
Admin 1
Advocate 1
Art (Creative/Exotic Media) 1
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Leadership 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession (Worker/Construction) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Believer Holy Warrior Combat Leader23
Merchant Merchant Marine 3rd Officer35
Citizen Colonist Settler24
 
Name Type Affinity Enmity Power Influence Species
Beverley Vargas Rival 1 1 4 1 Humaniti (F/21)
Relationship redefined. Contact becomes an rival.
Sol Berry Enemy 0 2 6 0 Geonee (M/16)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Public opinion turns on Grace Gilbert.
2 20 Became a Believer (Holy Warrior) with the new title Hopeful.
2 21 Grace Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 24 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 24 Continued as Believer (Holy Warrior).
3 25 Grace Gilbert refuse to secretly provide religious rites for a dying leader or noble, because they do not share Grace Gilbert's faith.
3 28 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
4 28 Continued as Believer (Holy Warrior).
4 29 Grace Gilbert have been following false teachings!
5 29 Failed to qualify for Enforcer (Rogue).
5 29 Submitted to the draft.
5 29 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Embroiled in legal trouble.
6 33 Continued as Merchant (Merchant Marine).
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 38 Make an unexpected connection outside Grace Gilbert's normal circles. Gain a Contact.
8 41 Continued as Merchant (Merchant Marine).
8 42 Grace Gilbert's business or ship thrives.
8 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 45 Continued as Merchant (Merchant Marine).
9 47 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 49 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 49 Voluntarily left Merchant Marine
10 49 Became a Citizen (Colonist).
10 50 Grace Gilbert learn something Grace Gilbert should not have – a corporate secret, a political scandal – which Grace Gilbert can profit from illegally.
11 53 Continued as Citizen (Colonist).
11 55 Advanced training in a specialist field.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Citizen (Colonist).
12 58 Political upheaval strikes Grace Gilbert's homeworld, and Grace Gilbert is caught up in the revolution.
12 61 Promoted to Citizen (Colonist) rank 1.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Continued as Citizen (Colonist).
13 62 Grace Gilbert rise to a position of power in Grace Gilbert's colony or corporation.
13 65 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
14 65 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙