Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Citizen (Worker). |
2 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
28 |
Continued as Citizen (Worker). |
3 |
30 |
Graham Davis learn something Graham Davis should not have – a corporate secret, a political scandal – which Graham Davis can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
4 |
32 |
Continued as Citizen (Worker). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
5 |
36 |
Continued as Citizen (Worker). |
5 |
39 |
Graham Davis rise to a position of power in Graham Davis's colony or corporation. |
5 |
40 |
Promoted to Citizen (Worker) rank 1. |
6 |
40 |
Continued as Citizen (Worker). |
6 |
41 |
Graham Davis learn something Graham Davis should not have – a corporate secret, a political scandal – which Graham Davis can profit from illegally. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Drifter (Scavenger). |
7 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
48 |
Continued as Drifter (Scavenger). |
8 |
52 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
52 |
Continued as Drifter (Scavenger). |
9 |
55 |
Betrayed by a friend. One of Graham Davis's Contacts or Allies betrays Graham Davis, ending Graham Davis's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
55 |
Failed to qualify for Pirate (Rogue). |
10 |
55 |
Submitted to the draft. |
10 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
59 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
59 |
Became a Scout (Surveyor). |
11 |
60 |
Graham Davis's ship is damaged, and Graham Davis have to hitch-hike Graham Davis's way back across the stars to the nearest scout base. |
11 |
60 |
Gain 3 Contacts. Gain 2 Enemies. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Opponents of Graham Davis's belief system ambush Graham Davis. |
12 |
64 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |