Retired 2nd Officer Gregory Connell  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 66 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 9 (1)111299
Brilliant
 
Skills
Admin 1
Art (Creative) 0
Astrogation 2
Athletics (Endurance) 1
Broker 1
Deception 2
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Flyer 0
Gambler 1
Gun Combat (Energy) 2
Investigate 0
Mechanic 1
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Life Sciences) 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Drifter Wanderer 02
Merchant Merchant Marine 2nd Officer47
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Bobby Coghill Contact 1 1 0 4 Azhanti (M/16)
Isabelle Williams Contact 3 1 2 3 Darrian, Imperium (F/14)
Isabelle Williams belongs to an uncommon alien species.
Harve Powlett Enemy 0 4 2 1 Traltar (M/37)
Cleo Simmmons Contact 3 1 0 0 Dynchia, Imperium (F/89)
Rollie Mcandrew Rival 1 0 1 4 Traltar (M/30)
Rollie Mcandrew gains in power.
Avery Bell Rival 2 1 2 0 Traltar (M/62)
Taylor Cadden Rival 1 2 3 1 Traltar (F/21)
Tara Harper Rival 2 2 0 1 Traltar (F/39)
Tara Harper is diminished in both power and influence.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Established a network of contacts. Gain 2 contacts.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Became a Drifter (Wanderer).
3 29 Good fortune
4 29 Continued as Drifter (Wanderer).
4 32 Betrayed by a friend. One of Gregory Connell's Contacts or Allies betrays Gregory Connell, ending Gregory Connell's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Make an unexpected connection outside Gregory Connell's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 38 Embroiled in legal trouble.
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
7 44 Risk Gregory Connell's fortune on a possibility lucrative deal and win.
8 44 Continued as Merchant (Merchant Marine).
8 45 Given advanced training in a specialist field
9 48 Continued as Merchant (Merchant Marine).
9 49 Given advanced training in a specialist field
9 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 53 Bankrupted by a rival. Gain the other trader as a Rival.
10 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 57 Given advanced training in a specialist field
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Gregory Connell come into conflict with a splinter group Gregory Connell's own religion which maintains Gregory Connell's version is the wrong one. Gain 3 Rivals.
13 64 Aging Crisis. Owe 40,000 for medical bills.
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