Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Gustave Carpenter befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Gustave Carpenter gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Gustave Carpenter's life into chaos, forcing Gustave Carpenter to leave the planet. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Gustave Carpenter's Contacts or Allies betrays Gustave Carpenter, ending Gustave Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Gustave Carpenter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
35 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Gained a contact. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |