Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Harper Cunningham's work ends up coming home with Harper Cunningham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Gain Enemy if Harper Cunningham don't already have one. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was injured. |
3 |
26 |
Severely injured. Owe 25,000 for medical bills. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Harper Cunningham is sent to a new community or parish to preach The Word among the poor. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Harper Cunningham is chosen to represent Harper Cunningham's faith in a vid show or other highly public forum. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Voluntarily left Mainstream Believer |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Gain Enemy if Harper Cunningham don't already have one. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |