Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Harper Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
25 |
Returned to Merchant (Merchant Marine). |
4 |
26 |
Risk Harper Moore's fortune on a possibility lucrative deal and win. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A good deal ensures Harper Moore is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A sudden war destroys Harper Moore's trade routes and contacts, forcing Harper Moore to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
A sudden war destroys Harper Moore's trade routes and contacts, forcing Harper Moore to flee that region of space. |
9 |
46 |
Gain rebels as Enemy |
10 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
48 |
Failed to qualify for Explorer (Scout). |
11 |
48 |
Switched to Drifter (Barbarian). |
11 |
52 |
Attacked by enemies that Harper Moore easily defeat. |
11 |
52 |
Gain Enemy if Harper Moore don't already have one. |
11 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Drifter (Barbarian). |
12 |
53 |
Offered job by a patron. Now owe him a favor. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |