Retired Scout Henry Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 66 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 8 (0)1117B8
Cold Hearted, Egotistic
 
Skills
Animals (Handling) 1
Athletics 0
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 2
Mechanic 2
Medic 0
Recon 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Scout Surveyor Scout11
Scout Courier Scout14
Drifter Wanderer 12
Citizen Worker 13
 
Name Type Affinity Enmity Power Influence Species
Oren Staff Contact 3 2 6 1 Murrissi (M/67)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Henry Watson's business expands, Henry Watson's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 A revolution, attack or other unusual event throws Henry Watson's life into chaos, forcing Henry Watson to leave the planet.
3 24 Became a Scout (Surveyor).
3 27 Perform an exemplary service for the scouts.
3 28 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 28 Attempted to change assignments.
4 28 Switched to Scout (Courier) with previous rank.
4 30 Birth or Death involving a family member or close friend.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Surveyor (Scout).
5 32 Continued as Scout (Courier).
5 36 When dealing with an alien race, Henry Watson botch an opportunity to gather extra intelligence about them.
5 36 Psychologically damaged by Henry Watson's time in the scouts.
6 36 Continued as Scout (Courier).
6 39 Henry Watson spend a great deal of time on the fringes of Charted Space.
6 39 Gain a contact in an alien race.
7 40 Continued as Scout (Courier).
7 43 When dealing with an alien race, Henry Watson botch an opportunity to gather extra intelligence about them.
7 43 Injured. Fully recovered. Owe 2,500 for medical bills.
7 44 Forced to muster out.
8 44 Failed to qualify for Journalist (Entertainer).
8 44 Became a Drifter (Wanderer).
8 48 Attacked by enemies and injured.
8 48 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 48 Gain Enemy if Henry Watson don't already have one.
8 48 Promoted to Drifter (Wanderer) rank 1.
9 48 Continued as Drifter (Wanderer).
9 52 Henry Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 52 Switched to Citizen (Worker).
10 54 Henry Watson learn something Henry Watson should not have – a corporate secret, a political scandal – which Henry Watson can profit from illegally.
10 56 Promoted to Citizen (Worker) rank 1.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Citizen (Worker).
11 59 Henry Watson learn something Henry Watson should not have – a corporate secret, a political scandal – which Henry Watson can profit from illegally.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Continued as Citizen (Worker).
12 64 A revolution, attack or other unusual event throws Henry Watson's life into chaos, forcing Henry Watson to leave the planet.
13 64 Aging Crisis. Owe 60,000 for medical bills.
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