Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
An investigation takes on a dangerous turn. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Hunter Sherris's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Imperial trade restrictions force Hunter Sherris out of business. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Gained a contact. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Hunter Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Hunter Sherris have been following false teachings! |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
Gained a contact. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |