Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Jack Hanrahan left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Drafted into Star Marine |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
Good fortune |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
A mission goes wrong; Jack Hanrahan and several others are captured and mistreated by the enemy. Gain Jack Hanrahan's jailer as an Enemy. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
When dealing with an alien race, Jack Hanrahan botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Jack Hanrahan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jack Hanrahan fail to help. Gain an Enemy. |
6 |
37 |
Jack Hanrahan's ship is damaged, and Jack Hanrahan have to hitch-hike Jack Hanrahan's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Perform an exemplary service for the scouts. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
When dealing with an alien race, Jack Hanrahan botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Jack Hanrahan have no idea what happened to Jack Hanrahan – they found Jack Hanrahan's ship drifting on the fringes of friendly space. |
8 |
47 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Jack Hanrahan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jack Hanrahan fail to help. Gain an Enemy. |
9 |
50 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
51 |
Promoted to Scout (Courier) rank 4. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Jack Hanrahan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jack Hanrahan fail to help. Gain an Enemy. |
10 |
55 |
Jack Hanrahan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Voluntarily left Courier |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Jack Hanrahan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Became a Psion (Wild Talent). |
12 |
60 |
Advanced training in a specialist field. |
12 |
60 |
Forced to continue current assignment. |
12 |
60 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Psion (Wild Talent). |
13 |
62 |
Gain a contact outside of normal circles. |
13 |
64 |
Promoted to Psion (Wild Talent) rank 2. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |