Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Attacked by enemies that Jeremy Harris easily defeat. |
2 |
29 |
Gain Enemy if Jeremy Harris don't already have one. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
32 |
Find valuable salvage. |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
35 |
Attacked by enemies and injured. |
4 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
35 |
Gain Enemy if Jeremy Harris don't already have one. |
5 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Continued as Drifter (Barbarian). |
6 |
44 |
Contact with Government. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Failed to qualify for Pirate (Rogue). |
7 |
46 |
Submitted to the draft. |
7 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
50 |
An investigation takes on a dangerous turn. |
7 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
50 |
Continued as Agent (Law Enforcement). |
8 |
53 |
Advanced training in a specialist field. |
9 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
54 |
Retired at age 54. |
9 |
54 |
Voluntarily left Law Enforcement |
9 |
54 |
Retired. |
9 |
55 |
Good fortune. |
10 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
62 |
A new romantic starts. Gain an Ally. |
11 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
66 |
A new romantic starts. Gain an Ally. |
12 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |