Retired Team Leader Jess Williamson  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 66 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Doubtful, Steadfast
 
Skills
Animals (Veterinary) 1
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Leadership 1
Medic 1
Melee (Unarmed) 1
Profession (Freeloader) 0
Recon 0
Stealth 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Colonist Settler23
Drifter Barbarian 04
Scout Explorer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader22
Retired 01
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Wanderer).
1 22 Betrayed by a friend. One of Jess Williamson's Contacts or Allies betrays Jess Williamson, ending Jess Williamson's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Citizen (Colonist).
2 25 Jess Williamson gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 28 Jess Williamson learn something Jess Williamson should not have – a corporate secret, a political scandal – which Jess Williamson can profit from illegally.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 31 A revolution, attack or other unusual event throws Jess Williamson's life into chaos, forcing Jess Williamson to leave the planet.
5 31 Switched to Drifter (Barbarian).
5 35 Betrayed by a friend. One of Jess Williamson's Contacts or Allies betrays Jess Williamson, ending Jess Williamson's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Continued as Drifter (Barbarian).
6 38 Betrayed by a friend. One of Jess Williamson's Contacts or Allies betrays Jess Williamson, ending Jess Williamson's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Became a Scout (Explorer).
7 41 Jess Williamson have no idea what happened to Jess Williamson – they found Jess Williamson's ship drifting on the fringes of friendly space.
8 41 Failed to qualify for Performer (Entertainer).
8 41 Returned to Drifter (Barbarian).
8 42 Survived a risky adventure but gained nothing.
9 45 Continued as Drifter (Barbarian).
9 49 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 49 Failed to qualify for Free Trader (Merchant).
10 49 Switched to Drifter (Scavenger).
10 53 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 A notable academic consults with Jess Williamson about a publication or documentary he is working on. Gain a Contact in academia.
11 57 Forced to continue current assignment.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 57 Continued as Believer (Missionary/Humanitarian).
12 59 Jess Williamson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jess Williamson's faith.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Retired at age 61.
13 61 Voluntarily left Missionary/Humanitarian
13 61 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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