Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Jesse Hill's work ends up coming home with Jesse Hill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Psychologically damaged by Jesse Hill's time in the scouts. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Find valuable salvage. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
29 |
Severely injured. Owe 15,000 for medical bills. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Embroiled in legal trouble. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Good fortune |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Smuggle illegal items onto a planet. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Imperial trade restrictions force Jesse Hill out of business. |
9 |
44 |
Failed to qualify for Corporate (Citizen). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Died at age 47 |