Retired 4th Officer Jim Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 66 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 10 (1)11137A
Sleek neck, Aspiring, Outraged
 
Skills
Athletics (Strength) 1
Broker 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Spacer) 0
Science (Robotic Sciences) 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Rogue Thief 12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Jessie Lee Contact 3 0 0 1 Sydite (F/60)
Maymie McIntire Rival 1 1 1 2 Halka (F/41)
Maymie McIntire is out of contact doing something interesting but not suspicious.
Erika Powell Enemy 0 3 1 4 Vlazhdumecta (F/24)
Erika Powell is particularly unusual, such as an artificial intelligence or very alien being.
Anna Shelton Ally 1 0 0 2 Sydite (F/10)
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Make an unexpected connection outside Jim Sim's normal circles. Gain a Contact.
2 22 Continued as Merchant (Merchant Marine).
2 25 Gained a contact.
3 26 Continued as Merchant (Merchant Marine).
3 28 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 32 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Imperial trade restrictions force Jim Sim out of business.
6 38 Continued as Merchant (Merchant Marine).
6 41 Embroiled in legal trouble.
6 42 Forced to muster out.
7 42 Became a Rogue (Thief).
7 45 A crime lord considers Jim Sim his protégé.
7 46 Promoted to Rogue (Thief) rank 1.
8 46 Continued as Rogue (Thief).
8 50 Betrayed by a friend. One of Jim Sim's Contacts or Allies betrays Jim Sim, ending Jim Sim's career. That Contact or Ally becomes a Rival or Enemy.
9 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Jim Sim have been following false teachings!
10 51 Became a Drifter (Scavenger).
10 55 Nearly killed. Owe 35,000 for medical bills.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Retired at age 55.
11 55 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 59 Jim Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired.
12 63 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 20,000 for medical bills.
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