Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Risk Joe Payne's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
Invited to take part in a controversial event or exhibition that injures Joe Payne's social standing. |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Go undercover to investigate an enemy. |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Joe Payne's work ends up coming home with Joe Payne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Joe Payne secretly provide religious rites for a dying leader or noble, although they do not share Joe Payne's faith. Gain an Ally in the family and a Rival who disagrees with Joe Payne's choice. |
10 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Joe Payne come into conflict with a splinter group Joe Payne's own religion which maintains Joe Payne's version is the wrong one. Gain 2 Rivals. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |