Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies that Johnson Hislop easily defeat. |
3 |
29 |
Gain Enemy if Johnson Hislop don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Johnson Hislop's Contacts or Allies betrays Johnson Hislop, ending Johnson Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Johnson Hislop's Contacts or Allies betrays Johnson Hislop, ending Johnson Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Failed to qualify for Physician (Scholar). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
53 |
Find an Alien Artifact. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 5. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
57 |
Johnson Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Mainstream Believer). |
12 |
59 |
Johnson Hislop refuse to secretly provide religious rites for a dying leader or noble, because they do not share Johnson Hislop's faith. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Johnson Hislop secretly provide religious rites for a dying leader or noble, although they do not share Johnson Hislop's faith. Gain an Ally in the family and a Rival who disagrees with Johnson Hislop's choice. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |