Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Jon Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Jon Palmer is sent to a new community or parish to preach The Word among the poor. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Jon Palmer come into conflict with a splinter group Jon Palmer's own religion which maintains Jon Palmer's version is the wrong one. Gain 2 Rivals. |
7 |
34 |
Failed to qualify for Physician (Scholar). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Scout (Courier). |
7 |
37 |
Serve as the courier for an important message from the Imperium. |
8 |
38 |
Continued as Scout (Courier). |
8 |
40 |
Perform an exemplary service for the scouts. |
9 |
42 |
Attempted to change assignments. |
9 |
42 |
Failed to qualify for Explorer (Scout). |
9 |
42 |
Continued as Scout (Courier). |
9 |
44 |
Jon Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jon Palmer fail to help. Gain an Enemy. |
9 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
47 |
Suffer from a life-threatening illness. |
11 |
47 |
Returned to Believer (Missionary/Humanitarian). |
11 |
50 |
Jon Palmer refused an offer of inducements to betray Jon Palmer's faith. Gain 3 enemies. |
11 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Someone more charismatic but less devout than Jon Palmer has become Jon Palmer's superior. |
12 |
55 |
Forced to muster out. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Retired. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |