Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Ka-as Apatha Ab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Ka-as Apatha Ab come into conflict with a splinter group Ka-as Apatha Ab's own religion which maintains Ka-as Apatha Ab's version is the wrong one. Gain 1 Rivals. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired. |
7 |
41 |
Moved to a new world. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Birth or Death involving a family member or close friend. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |