Retired Master Technician Larkin Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 66 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 8 (0)111498
Charismatic
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Remote Ops) 3
Engineer (J-drive) 1
Explosives 1
Flyer (Ornithopter) 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Medic 1
Melee 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Spacer/Belter) 1
Profession (Colonist/Farming) 1
Profession (Sports/Track & Field) 1
Science (Life Sciences/Biology) 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Surveyor 01
Scout Explorer Scout12
Drifter Barbarian 11
Citizen Worker Master Technician68
 
Name Type Affinity Enmity Power Influence Species
Emmet Dendy Rival 1 3 1 5 Dynchia (M/62)
Relationship redefined. Contact becomes an rival.
Magdalene Enright Contact 2 1 1 2 Dynchia (F/55)
Bebpab Wastathwe Contact 1 0 0 0 Bwap (F/53)
Dorothea Evans Contact 3 2 1 1 Happrhani (F/15)
Dorothea Evans’s relationships have begun to affect the character.
Herman Ray Enemy 0 1 2 2 Kedepu (M/21)
Gerhard Carr Enemy 0 6 3 2 Dynchia (M/46)
Very bad falling out.
Johnson Parker Enemy 0 2 0 2 Dynchia (M/16)
Johnson Parker gains in influence.
Kitty Meredeth Ally 1 0 1 0 Dynchia (F/27)
Kitty Meredeth gained power at the expense of a third party who now blames the character.
Lina Mathew Contact 3 1 2 4 Swanfeh (F/38)
Rosalind Peck Enemy 0 5 0 2 Dynchia (F/24)
Rosalind Peck was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Perform an exemplary service for the scouts.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 23 Larkin Carpenter's ship is damaged, and Larkin Carpenter have to hitch-hike Larkin Carpenter's way back across the stars to the nearest scout base.
2 23 Gain 4 Contacts. Gain 3 Enemies.
3 23 Failed to qualify for Merchant Marine (Merchant).
3 23 Submitted to the draft.
3 23 Switched to Scout (Explorer) with previous rank.
3 25 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 27 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 27 Continued as Scout (Explorer).
4 29 Psychologically damaged by Larkin Carpenter's time in the scouts.
5 29 Failed to qualify for Performer (Entertainer).
5 29 Became a Drifter (Barbarian).
5 32 Offered job by a patron. Now owe him a favor.
5 33 Promoted to Drifter (Barbarian) rank 1.
6 33 Became a Citizen (Worker).
6 37 A new romantic starts. Gain an Ally.
6 37 Forced to continue current assignment.
6 37 Promoted to Citizen (Worker) rank 1.
7 37 Continued as Citizen (Worker).
7 38 Larkin Carpenter is rewarded for Larkin Carpenter's diligence or cunning.
7 41 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 41 Continued as Citizen (Worker).
8 43 Spent time maintaining and using heavy vehicles.
8 45 Promoted to Citizen (Worker) rank 3.
9 45 Continued as Citizen (Worker).
9 48 Larkin Carpenter befriend a superior in the corporation or the colony.
10 49 Continued as Citizen (Worker).
10 53 Larkin Carpenter's business expands, Larkin Carpenter's corporation grows, or the colony thrives.
11 53 Continued as Citizen (Worker).
11 57 Larkin Carpenter's business expands, Larkin Carpenter's corporation grows, or the colony thrives.
11 57 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Citizen (Worker).
12 61 Larkin Carpenter's business expands, Larkin Carpenter's corporation grows, or the colony thrives.
12 61 Promoted to Citizen (Worker) rank 5.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Citizen (Worker).
13 63 Larkin Carpenter is rewarded for Larkin Carpenter's diligence or cunning.
13 65 Promoted to Citizen (Worker) rank 6 with the new title Master Technician.
14 65 Aging Crisis. Owe 30,000 for medical bills.
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