Retired Crewman Lincoln McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 66 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 7 (0)1117B7
Fanatical
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Performing/Performer) 1
Athletics 0
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Social Sciences/Economics) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Philosophy) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Scout Explorer 01
Scholar Physician 44
Drifter Scavenger 12
Navy Line/Crew Crewman03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Bethel Campbell Enemy 0 1 1 0 Dynchia, Imperium (F/60)
Bethel Campbell belongs to an uncommon alien species.
Jeremiah Fuller Contact 2 2 5 4 Dynchia, Imperium (M/37)
Rosalind Winn Enemy 1 3 1 2 Dynchia, Imperium (F/16)
Rosalind Winn gained influence with the character’s assistance.
Rupert Moody Enemy 0 3 3 3 Kargol (M/51)
Rupert Moody is out of contact doing something interesting but not suspicious.
Son Harvey Ally 6 0 4 1 Ronnin (M/23)
Alford Roland Ally 4 0 0 1 Tapazmal (M/26)
Liam Fitzgerald Ally 2 0 2 0 Dynchia, Imperium (M/49)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Became a Scout (Explorer).
2 22 Lincoln McRae's ship is damaged, and Lincoln McRae have to hitch-hike Lincoln McRae's way back across the stars to the nearest scout base.
2 22 Gain 1 Contacts. Gain 2 Enemies.
3 22 Became a Scholar (Physician).
3 25 Make a breakthrough in Lincoln McRae's field.
3 26 Promoted to Scholar (Physician) rank 1.
4 26 Continued as Scholar (Physician).
4 27 Entangled in a bureaucratic or legal morass that distracts Lincoln McRae from Lincoln McRae's work.
4 30 Promoted to Scholar (Physician) rank 2.
5 30 Attempted to change assignments.
5 30 Failed to qualify for Field Researcher (Scholar).
5 30 Continued as Scholar (Physician).
5 33 Make a breakthrough in Lincoln McRae's field.
5 34 Promoted to Scholar (Physician) rank 3.
6 34 Continued as Scholar (Physician).
6 35 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 38 Promoted to Scholar (Physician) rank 4.
7 38 Voluntarily left Physician
7 38 Failed to qualify for Merchant Academy.
7 38 Became a Drifter (Scavenger).
7 42 Promoted to Drifter (Scavenger) rank 1.
8 42 Continued as Drifter (Scavenger).
8 43 Betrayed by a friend. One of Lincoln McRae's Contacts or Allies betrays Lincoln McRae, ending Lincoln McRae's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Failed to qualify for Free Trader (Merchant).
9 43 Submitted to the draft.
9 43 Became a Navy (Line/Crew) with the new title Crewman.
9 47 Advanced training in a specialist field.
9 47 Attempt at commissioned failed.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Navy (Line/Crew).
10 51 Lincoln McRae join a gambling circle on board.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Continued as Navy (Line/Crew).
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Forced to muster out.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired.
12 59 A new romantic starts. Gain an Ally.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 63 Moved to a new world.
14 63 Aging Crisis. Owe 50,000 for medical bills.
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